;------------------------------------------------------------------------------------------------
[wpn_mossberg590]: identity_immunities,weapon_probability,default_weapon_params,wpn_winchester1300_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\winchester1300"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_ASHTG
slot                                     = 2
animation_slot                           = 9
ef_main_weapon_type                      = 1
ef_weapon_type                           = 9
hand_dependence                          = 1
single_handed                            = 0

inv_grid_height                          = 1
inv_grid_width                           = 4
inv_grid_x                               = 37
inv_grid_y                               = 76
inv_name                                 = st_wpn_mossberg590
inv_name_short                           = st_wpn_mossberg590
description                              = st_wpn_mossberg590_descr

kind                                     = w_shotgun
inv_weight                               = 3.3
cost                                     = 24850
repair_type                              = shotgun
weapon_class                             = shotgun

hud                                      = wpn_mossberg590_hud
visual                                   = dynamics\weapons\wpn_mossberg590\wpn_mossberg590.ogf
position                                 = -0.024, -0.097, 0.
orientation                              = 0, -4, 0
fire_point                               = 0.0, 0.158, 0.647
fire_point2                              = 0.0, 0.158, 0.647
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.10, 0.05
strap_orientation                        = -15, -9, 110
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = amik\weapons\smoke_particles\smoke_particles_pump_01

light_color                              = 0.6, 0.5, 0.3
light_range                              = 6.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_mossberg590, up_gr_seconab_mossberg590, up_gr_thirdab_mossberg590, up_gr_fourtab_mossberg590
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_wincheaster1300
upgr_icon_x                              = 1450
upgr_icon_y                              = 100
upgr_icon_width                          = 300
upgr_icon_height                         = 100

tri_state_reload                         = on
fire_modes                               = 1
ammo_class                               = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_elapsed                             = 8
ammo_mag_size                            = 8
startup_ammo                             = 10

scope_status                             = 0
scope_zoom_factor                        = 0

silencer_status                          = 0

grenade_launcher_status                  = 0

hit_impulse                              = 35
hit_power                                = 0.79, 0.79, 0.79, 0.79
hit_type                                 = fire_wound
fire_distance                            = 300
bullet_speed                             = 330
rpm                                      = 60
rpm_empty_click                          = 200

zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
control_inertion_factor = 1.0f
crosshair_inertion                       = 6.3
fire_dispersion_base                     = 0.51
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.85
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.15
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0023
condition_shot_dec                       = 0.0023

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 7.22
cam_dispersion_frac                      = 0.9
cam_dispersion_inc                       = 4.66
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 2.03
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 6.63
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 4.11
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.74

PDM_disp_accel_factor                    = 1.655
PDM_disp_base                            = 1.55
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.65

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 171
kill_msg_y                               = 104
kill_msg_width                           = 75
kill_msg_height                          = 20


[wpn_mossberg590_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_mossberg590\wpn_mossberg590_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.07, -0.16, 0.05
hands_position_16x9                      = -0.07, -0.16, 0.05
hands_orientation                        = 2, 2, 0
hands_orientation_16x9                   = 2, 2, 0

aim_hud_offset_pos                       = -0.0813,0.0799,-0.2
aim_hud_offset_pos_16x9                  = -0.0813,0.0799,-0.2
aim_hud_offset_rot                       = 0.0363,0.0349,0.0025
aim_hud_offset_rot_16x9                  = 0.0363,0.0349,0.0025

anm_add_cartridge                        = mossberg_reload, reload
anm_close                                = mossberg_reload_end, reload_end
anm_hide                                 = mossberg_holster
anm_idle                                 = mossberg_idle
anm_idle_aim                             = mossberg_idle_aim
anm_idle_aim_moving                      = mossberg_idle_moving, idle, 0.75
anm_idle_aim_moving_crouch               = mossberg_idle_crouch
anm_idle_moving                          = mossberg_idle_moving
anm_idle_moving_crouch                   = mossberg_idle_crouch
anm_idle_sprint                          = mossberg_idle_sprint
anm_open                                 = mossberg_reload_start, reload_start
anm_reload                               = mossberg_reload
anm_shots                                = mossberg_shoot, shoot
anm_show                                 = mossberg_draw

shell_bone                               = gilza
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_bone2                               = muzzle
fire_point                               = 0, 0, 0
fire_point2                              = 0, 0, 0

freelook_z_offset_mul					 = 0.2

[wpn_mossberg590_sk1_hud]:wpn_mossberg590_hud
item_visual                              = anomaly_weapons\wpn_mossberg590\wpn_mossberg590_sk1_hud.ogf

